About this demo
An interactive street scene. The player must find a way to escape from a locked-down district.
This project was made primarily as an exercise in asset production. The scene contains modelled and textured buildings and recorded and generated sounds. One of the main goals was to have a unified theme,depicting the district as dystopian, and futurictic but still beleivable.
Instructions
Use WASD to move. Use the mouse to aim, and E to pick up or interact with objects. Use Q to drop objects.