Platform Level Demo

A demo made to test a modular level design kit for parkour games in Unity, and an associated controller.
A demo made to test a modular level design kit for parkour games in Unity, and an associated controller.
A side-scrolling bike racing game with boosts and stunts.
An interactive street scene, made as an exercise in asset production. The player must find a way to escape from a locked-down district.
A top-down shooter created in Unity. Game features inclue varied enemy types, precedural world generation and character customisation.
A top-down shooter created in Phaser. This demo uses game states and Arcade physics.
A first attempt at creating a demo in Phaser. The plane can fly up and down, and coins scroll which can be collected or shot.
A demo of Conway's Game of Life created in JavaScript. This version uses the usual rules on a fixed 50x50 grid and wraps around at both edges.